Developed in 2011 | Physical digital puppetry | Interactive installation

monkey business

Ralph Kistler and Jan Sieber developed an animatronic marionette  from a monkey plush toy. This award winning interactive installation (New Face award in 15th Japan media arts festival) responds to the user body motion by moving a monkey toy that is hanged on the wall.  The system is based on a Microsoft Kinect device using the OpenNI framwork with the OSCeleton to track the users motion. Then, the capture data is sent via OSC to the a Processing program adjusting the joint angles to be sent again to an Arduino (microcontroller) that is located inside the puppet. The Arduino board controls ten servo motors attached to a skeleton that makes the monkey come alive.

for more information please visit: http://www.subtours.com/cms/node/76

 

Developed in 2011 | Digital puppetry project | Interactive installation

Interactive Puppet

Yoke made an impressive virtual puppet to be used as an interactive installation at the front-store of Fredericia Theater (Denmark) promoting the musical performance of Avenue Q. Yoke developed a virtual puppet monster character based on the original Avenue Q character that is animated by the users manipulation using a Microsoft Kinect interface. The funny character covered with fur as a very cool look. The interaction is limited to the motion of the users hands, but by keeping it simple the users get a positive experience. By pressing some buttons with the monsters hands the users get access to extra functions like information about the performance.

A very interesting digital puppetry experience as an interactive public installation.

 

Developed in 2013 | Physical digital puppetry

marieonettebot-robot-mannequin-kinect

 

Mannequin + Robot = Marionettebot

 

 

 

Wyang Kinect is a project developed by Antonius Wiriadjaja that upgrades the traditional Wayang Kulit puppetry manipulation to a more sophisticated way using the Microsoft Kinect.

A very interesting approach that brings the traditional puppetry into the digital puppetry.

Link to Wayang Kinect project: HERE

softkinect

Softkinect presented in CES 2012 a virtual puppet show to demonstrate finger tracking feature, a gesture control system to tout “near mode” . The firmware for its DepthSense 311 should detect finger movement from as close as 15cm (vs. Kinect””””””””””””””””s 50cm) and as far away as about three feet.

A “puppet show” app that let you control two cartoon puppets with ragdoll arms

The puppets could nod their head, twist around, and open their mouths when you un-balled a fist. The twisting mechanism didn””””””””””””””””t work perfectly, and touching your hands together resulted in rather weird behavior.

Link to a video HERE

other video

A new technique brings a Jim Henson touch to a kids”””” science show

Article in the WSJ

http://online.wsj.com/article/SB122004470200584377.html


a video-based interface that allows users of all skill levels to quickly create cutout-style animations by performing the character motions.

 

http://www.adobe.com/technology/graphics/video_puppetry_a_performative_interface_for_cutout_animation.html