Promeuteu - Real-time Illusion

Prometeu is a multimedia theater play inspired by the Indonesian shadow puppetry, Wayang Kulit. This multidisciplinary project narrows the boundaries between theater and film, past and present, reality and illusion. Merging different art forms brings new experiences to the artists and to the public; in particular the amalgamation of puppetry with film and other disciplines contributes to a new concept, what we can call the performance cinema or ” Live Cinema”.

Using multimedia technologies and cinematic language this project motivates a different paradigm from the traditional reading of the narrative sequence. It promotes the discussion about the boundaries of theater and film, and the role of actors, puppeteers, animators and directors in this particular art form. Preserving the heritage of traditional shadow theater, Prometeu overcomes the typical physical constraints found in traditional puppet theatre through film and multimedia techniques. Real-time post-production, performance animation or interaction techniques provide a new mean of creation to artists. By using sensors the artists can expand the interaction. By using live cameras the performer becomes the director creating the sequence in real-time. Techniques such as “luma-key”, procedural animation or gesture tracking enhance the live experience making the performer into a sort of magician.

In Prometeu one puppeteer, performs with virtual and real objects and controls all the show remotely.
In this paper we present the methodology and the implementation of our technology as well as the aesthetics and conceptual aspects.

An incredible digital puppetry performance with the digital puppet in 1992 at SCES.

The actor was wearing a facial Waldo developed by The Character Shop and a 3D mouse best known has the flying mouse.

peregrinacao

Peregrinação – A live cinema approach for paper puppetry

Digital media as an interface between puppetry and film to enhance the traditional paper theater experience.

Traditional paper puppetry shows are usually presented in small places to a small audience because of their size. We present a miniaturized multi-camera studio set as a novel way to experience puppetry to a greater audience.
The puppeteer tells the story by performing with tangible puppets in a physical set and the audience can compare this performance with the final composed image in a screen as if they were behind the cameras.
We have developed a multimedia solution based on virtual “strings” connecting computer applications, devices, and real-time effects providing all the control to one single puppeteer – the one man show.
We overcome traditional puppetry limitations by exploring digital media technology, and by mixing puppetry with cinematic techniques we present the experience of the live cinema.
Coproduction Lafontana – Animated Forms / Teatro Nacional São João (TNSJ) from the original text of Fernão Mendes Pinto, with the interpretation of Marcelo Lafontana.

Inspired by the adventures of Fernão Mendes Pinto, a portuguese explorer, reported from the book “Peregrinação” , published in 1614, Marcelo Lafontana makes a journey through strange stories that are presented in a miniature world.

Through the intersection of puppetry, in particular, the expressiveness of paper theater with the cinematic language, this small world becomes a large space of illusion in which the narrative arises.

The stage, is transformed into a film studio, where scenarios and characters drawn and cut from cardboard are handle in front of video cameras. The images are captured by a multimedia architecture providing image processing, image mixing, sound effects, chroma key, performance animation, and all happens in real-time.  The final result is projected on a screen, like a sail of a boat that opens to the charms of a journey through the imagination.