Research

Images
Virtual Marionette Web Site (PhD research)

Animatic (MA reserach)

Publications

  • Leite, L. (2025). Motion Capture for Artists using AI Apps. JSTA - Journal of Science and Technology of the Arts, 17(1), 101–121.
  • Ferreira, M. Leite, L., Sofron, D. (2025). New Perspectives in Teaching 3D Character Animation Through the Integration of Motion Capture and AI. Proceedings of CONFIA - 12th International Conference on Illustration & Animation. Vila do Conde, Portugal.
  • Leite, L. (2024). AI Mocap for Artists. Proceedings ARTeFACTo. Macau.
  • Rodrigues, L., Leite, L. (2024). Expanded Puppets: New forms of manipulation with digital media and 3d printing. Advances in Design and Digital Communication V 51(1).
  • Leite, L. (2022). Pull-The-Strings – Generic Interaction Model for Digital Puppetry. Multimedia Tools and Applications, 81(1), 1–26.
  • Leite, L. (2021). Animação interativa e marionetas digitais: Conversa com o criador multimédia de "Solitária Grifu". Entrevista. Motus Imago | Mostra de Formas e Marionetas e Coisas em Movimento. Aveiro
  • Ferreira, M., Cleto, B., Leite, L. (2021) Da Animação Performativa à Produção Cinematográfica. Cinema – Art, Technology, Communication. Avanca.
  • Zurbach, C., Anastácio, A., Amendoeira, A., Leite, L., Rodrigues, P. (2021). Mesa-redonda com o título: "O que sabemos nós das marionetas?". Alma d´Arame / Universidade de Évora.
  • Leite, L. (2021). As Tecnologias e a Invenção de Futuros. In Carlos Fragateiro (Ed.), Ler o Mundo em Português (nr.3)
  • Leite, L., & Amândio, A. (2020). Solitária—Gestural Interface for Puppetry Performance. Live Interfaces, 5.
  • Leite, L., Torres, R., & Aly, L. (2017). Common Spaces: Multi-Modal-Media Ecosystem for Live Performances. ELO17 - Conference on Electronic Literature Organization. Porto, Portugal.
  • Leite, L. (2018). Virtual Marionette. PhD Dissertation. UT Austin, FEUP.
  • Leite, L., & Orvalho, V. (2017). Mani-Pull-Action: Hand-Based Digital Puppetry. EICS - SIGCHI Symposium on Engenineering Interactive Computing Systems, 1. Lisboa, Portugal.
  • Leite, L., & Lafontana, M. (2016). Digital Theatrograph: Cinematographic Puppetry. ACM Multimedia Alternate Realities, 3–8.
  • Leite, L., & Lafontana, M. (2015). Cinetroscópio – Teatro de Marionetas Cinematográfico (1.ª ed.). DAI / ESMAE.
  • Leite, L., Torres, R., & Aly, L. (2015). Multimodal Digital Ecosystem for Live Performance. FSIE Conference on Fostering Science & Innovation Ecosystems. Lisboa.
  • Leite, L., & Orvalho, V. (2015). Inversus—The Sensitive Machine. IARIA Advances in Computer-Human Interactions, 8, 69–71.
  • Leite, L., & Lafontana, M. (2014). Prometeu: Ilusão em Tempo-real. Cinema – Art, Technology, Communication. Avanca.
  • Leite, L., & Orvalho, V. (2015). Inter-Acting: Understanding interaction with performance-driven puppets using low-cost optical motion capture device. Journal of Advanced Computer Science
  • Leite, L., & Orvalho, V. (2012). Shape Your Body: Control a Virtual Silhouette Using Body Motion. CHI Conference on Human Factors in Computing Systems. Austin, Texas, USA.
  • Leite, L. (2012). Virtual Marionette. ACM Conference on Intelligent User Interfaces. Lisboa, Portugal.
  • Leite, L., & Orvalho, V. (2011). Anim-actor: Understanding Interaction with Digital Puppetry Using Low-cost Motion Capture. ACE - International Conference on Advances in Computer Entertainment Technology. Lisboa, Portugal.
  • Leite, L. (2006). Marionetas Virtuais – Animação Interactiva em Tempo Real. MA Dissertation. FEUP.